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fvwm3 test result #8
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Hi,
So, not compiled with
FvwmBanner was removed by me in fvwm3, so that no longer exists. Use feh(1) or some other external tool to do the same thing.
Normal -- you only have one screen, it seems.
Button to what? Which button?
As noted above, you haven't compiled
I presume you pass what you need to via command-line options to Everything else looks normal to me. Thanks for testing! |
Fvwm-Crystal look nice. This is the devel version. With the Custom recipe which contain one main button, the main button is shifted vertically outside of the screen, when its place is correct with fvwm2. The config of that button is in the file. FvwmIdent give:
The button definition contain: If I replace +64-0 by +64+0, I get the button at the top at the screen and FvwmIdent tell me than X(current page) is 0, which is fine. +64-0 works fine with the same button and fvwm2. In order to get the same result with fvwm3, I must write 1472x32+64+868 |
Hi,
Right -- this is because we don't translate XGeometry specifications to the global screen any more. This is going to be tricky to get right, and although you could argue it's a bug, I'm going to say that it's better (and less ambiguous) to now force the exact geometry, as you've done so. |
Yes, Hi!
Yes, I see that.
The button I get on the right with fvwm2 and the same fvwm default config.
Yes.
You are welcome! |
Hi!
It doesn't matter. It is a shell script which generate that magic button. Magic because the user can choose what he want into it and prefs like its placement from its menu, and the button is generated and reloaded on the fly. Thanks for your time! |
Thanks! I'll close this for now -- if you have any other observations, please feel free to open. |
fvwm3 is installedd on my gentoo system with the following configuration:
When started with its default config and startx, I get:
The backgroung image and the menu are working, but I get no banner and no button.
When replacing fvwm by fvwm3 in fvwm-crystal and using startx:
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